Can We Handle the Truth?
In 1940, Konrad Zuse, one of the first humans to ever put together a computer, had a revelation! While working at his computer software he compared it to how the Universe works and asked himself the following question: “Is it possible for the entire Universe to work like a giant computer?” In other words: “Are we living a virtual reality?” Probably from this idea emerged the well-known movie called “The Matrix”.
Today, we have the means of creating learning robots, which are capable of expressing emotions similar to ours. We can copy and replicate all our feelings and emotions and upload them into a robot, similar to Sonny from the movie “I Robot” — because everything is software!
II. Pushing the Truth to the Limits
The Virtual World — The Matrix
From this idea, I want to push your imagination even further. Let’s assume that the US government decides to replicate our world in a PC program, similar to games like Sims or Second Life.
All they need is a good plan, great programmers & huge servers — all achievable.
Next, they create virtual individuals with the exact feelings, emotions and capabilities of a regular human being. They choose to call them “vihums”, from virtual humans.
The software allows them to live, eat, work, create, procreate and… die. Their planet is an exact replica of our planet and the vihums obey the same laws as we do.
Sonny winking — iRobot
The programmers start building a wonderful planet, with millions of species of trees, plants, animals, birds, fishes and insects. They decide that the vihums should start from scrap. They will have to discover fire, how to use tools and so forth. For the vihums to be different as individuals, the program spawns random characteristics for each new ‘born’ vihum. Now, the newly created ‘Johnny’ likes ice-cream and soda, while his mother likes chocolate and apple juice. In one phrase, the programmers make their lives an exact replica of our lives, and their virtual planet the same as ours.
Screenshot from the PC game “Sim City 4”
But the programmers have one dilemma: should they also implement the necessity of sleep for their virtual humans, or is it just a loss of ‘time’? Eventually, they decide that ‘sleep’ is a helpful feature, because they will need to constantly upgrade and improve the servers, program, features, etc. The upgrade will be implemented during one’s sleep. For the human operators to directly interfere with the vihums, they decide to implement dreams, as well. Now, the operators can give suggestions to their virtual buddies about what to do, but of course is up to them if they decide to follow the dreams or not — this is the beauty of the game.
Let’s assume that the work is complete and the program runs smooth. The vihums have NO IDEA that they are not ‘real’ human beings and their world is in fact a virtual program, running on a gigantic server.
But the programmers are not quite satisfied yet, so they decide to spice things up. They want to — somehow — interact with all the vihums at the same time, but without disrupting their normal lives. So they decide to create a hidden ‘grid’ and connect all vihums to it. Somehow similar to the concept of “common consciousness”. The programmers are now able to see what common goals their virtual buddies have and are also able to add some suggestions into this grid.
Later, the programmers decide to create a very important, but hard to achieve “level” in the program. Those who are able to achieve it, will learn all the secrets of their world. But who are those who deserve this privilege? The programmers decide unanimously that those who are able to ‘live’ their lives in harmony with the program are the ones who deserve this gift.
Just like in the real world, it’s not long before some of the vihums start making trouble. They disrupt the harmony and fights, crimes and murders start taking places everywhere. The programmers don’t have any means to punish the trouble makers without interfering with their lives in a visible way, not to mention that they don’t have the necessary time to deal with each single conflict.
They immediately understand that the only way to make this program work on a massive scale (billions of vihums) is to implement a feature able to auto-manage the program. But what feature?
Luckily, one of the programmers is very familiar with the so called “karmic law” a.k.a. cause and effect or action – reaction. Everyone understands that this is the best feature for auto-managing the program and even more importantly, it’s completely fair.
Now, the vihums who generate positive things in their lives will be surrounded by harmony and bliss. Every positive action will be rewarded by this ‘boomerang effect’. Not only that the positive vihums will experience wonderful lives, but they will also be able to reach that superior level in the program that allows them unlock the mysteries of their existence.
At this point, the programmers can even speed the game up. They choose to speed it up 50 times and now, their creators live 50 times longer than the vihums.
Unfortunately, at this speed, the lifespan of a vihum is very short, compared to the lives of their creators. Plus, all programmers became attached to the first generated characters and they are curious to know how their favorite vihums will evolve.
Luckily, one of them has a brilliant idea!
– “Guys, let’s assume reincarnation is real,” he said. “Why don’t we implement this feature in our program? Let’s create a secondary program and attach some ‘souls’ to their bodies. After they die, the souls will enter the secondary program and plan their next incarnations. Wouldn’t this be awesome?”
Everyone is excited by this idea and they soon bring the concept to a whole new level.
– “What if we actually interact with them while they are ‘dead’ and even help some of them plan their next incarnations?” the second programmer says, “and as soon as they respawn, they will simply forget everything that happened while ‘dead’, in the secondary program.”
The idea is gladly embraced by all and the general excitement suddenly boosts. Their favorite characters will be immortal and they will even be able to interact with them. It’s such a mind blowing idea! They start working to their new program, but they’ve had no idea how hard the work will be! This new program, this secondary life, is just as hard to create as the first one.
They need to implement a lot of new features, create new characters that will help & educate the vihums while dead. They call the helping characters, Angels, and allow them to access a specially-built data base, where they have access to a lot of the answers. They reward them with a permanent state of bliss for their hard work and the possibility to evolve to even higher levels, where the information becomes more and more elaborate.
They also decided that the vihums who were able to access the “hidden level” of the program and learn all the secrets, can now work in the secondary program and help their fellow vihums to achieve this level themselves.
– “It’s simply useless to send them back if they’ve learned all the lessons. They are now much more valuable in the secondary program”, one of the programmers says.
They symbolically call them “saints”, because they behaved so good and added so much beauty into their virtual world.
The programmers have very high expectations now, because they see how easily their virtual world can become perfect. If all vihums understand the karmic law, they will most definitely create only positivity and their evolution will be fast and wonderful.
But the vihums disappoint them day after day!
At first, they begin hunting down animals for food. According to them, it is a lot easier to kill and feed, than to work the land and grow the food. They also start killing each other for materialistic possessions. This brings a lot of negative karma to their lives and they basically surround themselves with negativity from the beginning.
During their so called death, the programmers explain them how special they are and teach them to act like one single organism, because they actually ARE one — all made from the same thing (all computer programs, games or software are made from numerical patterns called BITS, a shortcut from Binary Digits. And the binary digits mean that all information is encoded in patterns of “1” and “0”. Their entire program is made from 1’s and 0’s, from vihums to their surrounding environment. They are all bits of information).
But, unfortunately, as soon as they respawn into the main program, they return to their useless, negative actions.
The only solution, without interfering too much, is to send few “messengers” into their reality and educate them. Hopefully, the vihums will accept the teachings and implement them into their lives. The programmers decide that the Angels and Saints should be allowed to incarnate once again if they decide to, but with much higher access into the secondary program. They will be guided and helped during their infancy and helped to remember who they are and what their missions are. Similar to our Jesus Christ and to other spiritual teachers.
But, unfortunately, most of the vihums are not very receptive. Some of them don’t believe a word, others accept the knowledge but don’t know how and what to change. The more powerful vihums perceive them as a threat to their small “empires” and decide to eliminate them.
Only few of the vihums are able to make a difference, but because they are either oppressed by the society or misunderstood, they decide to retreat into the mountains. They create small communities there and live in harmony with the entire Creation — just like the Buddhist monks and other spiritual communities.
The human programmers are very disappointed. All their efforts were in vain! Some of the vihums even created false cults and religions to benefit from the naivety of the others. They raised great fortunes preaching lies, and promoting them as facts. Instead of teaching the vihums how to achieve perfection and how to live in harmony, they confuse and scare them with a lot of nonsense and apocalyptic theories.
The programmers see all their efforts trashed!
Speeding the program even more, they now see a very evolved species of vihums, very similar to ours. There are small differences, of course, in fields like architecture, fashion or transportation. But seeing the wider picture, the vihums and their creators evolved in a very similar way. The programmers are now scared to watch into the future. The ongoing wars and powerful weapons are a constant threat to the fragile balance of their world.
The creators simply don’t want their hard work to be destroyed, so they slow the speed down and start searching for solutions. They want to help the vihums overcome all challenges.
III. The Final Stage
In order to find a solution, the programmers decide to create other worlds and other species, but only slightly similar to the vihums. The more diverse they are, the better the experiment. They want to see what it takes for a species to discover perfection.
Now, the creators assign themselves an even more difficult mission: to create an entire Universe, with thousands, or maybe millions of different inhabited planets and variations of vihums. Of course, it would be useless to create only original vihums everywhere in the Universe. The programmers already know almost everything about them, so they decide to create totally different worlds. These newly created species will look different, think different, communicate in different ways and they will even obey slightly different laws.
After several years, the programmers were able to create thousands of different species, only slightly similar to the original vihums. All these species and their home planets are now part of the same, gigantic, virtual program.
Now, let us assume for a second that you are a vihum yourself, living in a completely virtual world, part of an elaborate program. Would you be aware of it?
This article introduces and discusses new discoveries made in the colossal ruins at Baalbek, Lebanon, and the possibility they are evidence of a past super civilization or, at least, technically advanced civilization of “prehistory.”
Baalbek is the name of an archaeological site in Lebanon. In Roman times it was known as Heliopolis or City of the Sun. An example of how ancient is the site can be found in that its holiest area (in pagan times) was the Temple of Baal-Jupiter — a hybrid between the ancient Canaanite god Baal (lord) and the Roman Jupiter. Moreover, this temple was built on a “tel” or ruin mound, indicating a place that had long been held sacred, though what had caused this area to be significant or “sacred” is unknown.
A panorama of ancient Baalbek, seen from a nearby hill. The ruins are the Roman temples of Bacchus (foreground) and Baal-Jupiter.
How old are the ruins?
Well, most date from Roman times. They, however, followed the pattern of building upon the “sacred” areas of cultures before them. This is also evident at Palmyra where the temple of Baal is also built upon a tel or ruin mound. The original Canaanite temples could be 2,000 years older than the Roman remains left today.
The question is, had the Canaanites done what the Romans did? In other words, did they build upon the site as well? If so, what caused the site to be considered sacred to them?
The oldest part of the ruins at Baalbek fit absolutely no known culture, and were originally employed for some mysterious purpose.
Back of the temple of Baal-Jupiter. Smaller stones of Roman date are haphazardly placed on top to form a medieval fortress. At the bottom of the picture, between the 2 trees, a man contemplates their size. Can you see how small he is compared?
Questions constantly crop up concerning these blocks. Baalbek may become a focal point for the dichotomy being uncovered throughout the world today between the prehistoric past we assume existed and our earliest cultures of history.
The massive and elegant Roman stonework and columns pale by comparison to the megaliths they were built upon. The temple very visibly incorporates into its foundation, stones of some 1,500 tons. They are some 68 x 14 x 14 feet! They are the largest worked stones on earth! It is a mystery how such stones could have been moved into place, even according to our science and engineering knowledge of today. It is also a fact the Romans did not use this type of stonework.
One stone left in the quarry, undressed yet. They are great, perfect rectangles. This is a picture of the largest worked stone on earth. Some have estimated it to be 2,000 tons.
To further increase their mysterious origin and original use, these megaliths are not “foundation stones” as they are always declared. They represent the top course of stones of the original edifice, whatever that may have been. Whatever its purpose, it was essential that the greatest stones had to be on top, not on the bottom. The whole edifice is inverted in concept, fact and layout. Below them at least 3 tiers of stones can be found, much smaller though still monumental in size.
Another example that they are separate to the Roman temple, is that while the Romans built the back of their temple wall flush with 3 of these stones, on one of the sides of the temple of Jupiter the perimeter clearly falls short of the width of the original megalithic structure, allowing a tier of megaliths to protrude obtrusively from the temple foundation— incongruous if they were simply foundation stones for the Roman temple. But it seems the Romans could not extend the building far enough to cover the layout of megaliths.
What the original edifice must have looked like—a massive platform
Another mystery is found in the stone wall on the far or backside of the temple, that side that is the most famous in pictures because it shows the remarkable proportion of the megaliths in contrast to other stones around them.
The great stones continue on this side as well, though their substructures are still buried. The Roman temple falls far short of these blocks, another indication they are not designed for the temple but predate it considerably.
This wall is made up of many ill-fitted stones, many of them reused from the ruined Roman temple by the Arabs, Crusaders, and Turks when the ruins were used as a fort. Some pieces of the Roman entablature can be seen, as well as slits cut into the rock for firing positions in the wall.
Because all these stones are piled one upon the other, it is clear to see an evolution of stone working. This reveals some of the stones piled upon the megalithsto be even older than Roman. These are also huge stones. Yet despite their size, they are still dwarfed by the megalithic blocks.
Extraordinary picture. This shows the famous backside of the temple. The stones of the ruined Roman temple were piled up to form a wall. There is even a column base. But see the huge stones next to the break in the wall. They are as big as the Bimini stones and cut flush with the other, rather than neat squares. This architecture, “Cyclopean,” is the oldest we know of, yet it appears sloppy and small compared to the great megaliths below them.
These cyclopean stones are certainly not Roman. The square cut Roman stones are heaped on top of them by the Arabs or Crusaders, whoever turned the ruins into a medieval fortress. Look at how small the two men are compared to the cyclopean stonework, let alone the megaliths upon which they are built.
The Funerary Temple of Kafre at Giza, 4th dynasty (about 2500 BC). Similar to the stonework seen above, noteworthy for economical cutting and fitting of imprecise angles in the blocks, unlike the precision seen in great megaliths here.
Left, the excavated walls of Kafre’s (Chefren) temple. It stands in the shadow of no less than the 2nd great pyramid at Giza, Egypt. Even this very ancient monumental wall seems later than the megaliths at Baalbek. They match some of the unascribed stones built thereon, however, possibly by later peoples or early Canaanites.
Their style is identical to the earliest cultures of monumental stone we know of like the Egyptian and the Pre-Incan Peru cultures, like those on Malta and, frankly, like those being encountered on the Bahamas Banks within the Triangle.
Excavating deeper, the other great mystery was found. Perfectly cut, though smaller, stones were found. The megaliths were not designed as the foundation of the original building, but were meant to be the top. Why? What for? The stones of the Roman temple can be seen built behind and on top of them.
This evolution in stonework is remarkable. From the small Roman and Turkish blocks, we go further down to monumental blocks identical with our earliest cultures. Yet lower than this, we come not to primitive mud bricks or shanty-hut foundations, but to the greatest stones worked by man. They are not clumsy artifacts, crude and compromised cuts like Stonehenge. They are perfectly fitted 1,500 ton stones forming a foundation not even a huge Roman temple could encompass. Our own science and engineering today cannot explain them, let alone what their function was. It would seem some unknown culture could move these great stones, place them on top of others, in perfect fit and alignment, before the dawn of our most ancient cultures. What caused them to pass away without leaving a clue as to who they were and to what purpose they built such a stupefying platform?
The discovery of more than 1,500 footprints and a number of graves dating back 8,500 years has shed new light on the Istanbul’s history, which was previously thought to have begun less than three millennia ago.
Until a few years ago, it was thought that the first human settlements in Istanbul dated back 2,700 years when Greek colonists from Megara in Corinthion peninsula (near Athens) sailed and first settled in Chalchedon (present day Kadikoy) on the Asian side in 675 BC. Approximately 16 years later King Byzas, settled on the opposite side of Chalchedon, an area chosen for its strategic location on the sea routes from the Black Sea to the Mediterranean. King Byzas named the city Byzantium after himself.
However, the belief that the Greek colonists were the first was upturned when excavations for the Yenikapi subway station and the Marmaray undersea tunnel to cross the Bopshorus uncovered Neolithic settlements, with the oldest dating back to 6,700 BC.
Speaking at a conference titled “İstanbul as an Archaeological Site” held recently by the Mimar Sinan Fine Arts University Anatolian Culture and Art Research and Implementation Center (AKSAM), archaeologist Aksel Tibet said that the footprints are the most exciting archaeological find in recent history, according to a news report in Today’s Zaman.
A team of archaeologists work at the Yenikapı Marmaray construction site in this 2011 file photo. (Photo: Sunday’s Zaman)
Excavations have been ongoing at the site, which covers an area of 60,000 square metres, since 2008, and recoveries of thousands of artifacts are rewriting the history of Istanbul. So far, archaeologists have discovered 37 shipwrecks, wooden tombs containing human remains, leather and wooden sandals, wooden cups, amphorae containing fruit and nuts, and tens of thousands of other relics from the Ottoman, Byzantine and Neolithic eras.
One of the shipwrecks uncovered at the archaeological site. Photo source.
Researchers are particularly excited about the discovery of more than 1,500 footprints dating to 6,000 – 6,500 BC. The arrangement of the footprints suggests that they were made during a ritual, and archaeologists suggest that they might have been preserved thanks to an unusual natural event. The ritual might have been held in a riverbed, where the ground was muddy. Footprints formed in this way can dry out and solidify. Later, floods might have brought silt or alluvial deposits that covered and preserved the prints.
Visiting the dig site, President Abdullah Gül wrote in the guest book: “It is clear that the archaeological finds discovered on the site will shed light on İstanbul’s glorious past as well as on various epochs in humankind’s historical adventure.”